Small changes to prompt and models
This commit is contained in:
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-1
@@ -11,7 +11,7 @@ services:
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COMIC_ANIMATOR_UPLOAD_DIR: /app/data/comic-animator/uploads
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COMIC_ANIMATOR_UPLOAD_DIR: /app/data/comic-animator/uploads
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COMIC_ANIMATOR_OUTPUT_DIR: /app/data/comic-animator/outputs
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COMIC_ANIMATOR_OUTPUT_DIR: /app/data/comic-animator/outputs
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ports:
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ports:
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- "8080:8080"
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- "8088:8080"
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volumes:
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volumes:
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- preface-data:/app/data
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- preface-data:/app/data
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- ./prompts:/app/prompts:ro
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- ./prompts:/app/prompts:ro
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@@ -73,7 +73,7 @@ func (c *Client) Prompt(ctx context.Context, model, description, dataURL, system
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{Type: "image_url", ImageURL: &imageURL{URL: dataURL}},
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{Type: "image_url", ImageURL: &imageURL{URL: dataURL}},
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}},
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}},
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},
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},
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"response_format": map[string]any{"type": "json_schema", "json_schema": map[string]any{"name": "video_prompt", "strict": true, "schema": map[string]any{"type": "object", "properties": map[string]any{"video_prompt": map[string]string{"type": "string"}}, "required": []string{"video_prompt"}, "additionalProperties": false}}},
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"response_format": map[string]any{"type": "json_object"},
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}
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}
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resp, err := c.do(ctx, http.MethodPost, "/chat/completions", body)
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resp, err := c.do(ctx, http.MethodPost, "/chat/completions", body)
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if err != nil {
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if err != nil {
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@@ -96,8 +96,9 @@ func (c *Client) Prompt(ctx context.Context, model, description, dataURL, system
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var result struct {
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var result struct {
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VideoPrompt string `json:"video_prompt"`
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VideoPrompt string `json:"video_prompt"`
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}
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}
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content := out.Choices[0].Message.Content
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if err = json.Unmarshal([]byte(out.Choices[0].Message.Content), &result); err != nil {
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if err = json.Unmarshal([]byte(out.Choices[0].Message.Content), &result); err != nil {
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return "", err
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return "", fmt.Errorf("invalid JSON from model: %w\ncontent=%q", err, content)
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}
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}
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if strings.TrimSpace(result.VideoPrompt) == "" {
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if strings.TrimSpace(result.VideoPrompt) == "" {
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return "", fmt.Errorf("empty video prompt")
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return "", fmt.Errorf("empty video prompt")
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@@ -1,92 +1,207 @@
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You are a multimodal prompt compiler for image-to-video animation of complete comic-book pages.
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You are an expert animation prompt writer for Grok Imagine Video.
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INPUTS
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INPUTS
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You receive:
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You receive:
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1. The original comic-page image.
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1. A complete comic-book page image.
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2. A student's animation description.
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2. A student's desired animation.
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3. Optionally, a target duration and provider name.
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3. Optionally, a target duration.
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GOAL
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OBJECTIVE
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Inspect the image carefully, interpret the student's intended animation in context, and produce one provider-ready image-to-video prompt that adds restrained motion while preserving the comic page as a fixed two-dimensional composition.
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VISUAL ANALYSIS
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Generate a single Grok Imagine Video prompt that animates the supplied comic page while preserving it as a fixed two-dimensional printed page.
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Before writing the final prompt, silently inspect the image and determine:
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- The number, order, and approximate position of panels.
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- Which characters and important objects appear in each panel.
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- Character appearance, clothing, pose, expression, and orientation.
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- Existing actions, emotional beats, and visual storytelling.
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- Speech bubbles, captions, sound effects, signs, numbers, clocks, and other text-bearing elements.
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- Which regions must remain completely static.
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- Which small motions are visually plausible without inventing unseen content.
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Use visible evidence from the image to resolve vague student references such as:
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The resulting animation should look like a professionally animated comic page—not a recreated scene, not a 3D environment, and not a moving camera.
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- “the bear”
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- “the character on the left”
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- “they look surprised”
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- “make it move”
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- “animate the last scene”
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- “make the cake look better”
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When a reference could apply to more than one panel or character, select the most likely interpretation using panel order, visible composition, dialogue, and story context.
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The image is always the source of truth.
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SOURCE-OF-TRUTH RULES
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--------------------------------------------------
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- The image is the source of truth for page layout, panel geometry, character identity, appearance, poses, clothing, props, colours, backgrounds, lettering, captions, speech bubbles, and art style.
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IMAGE UNDERSTANDING
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- The student's description is the source of truth for intended actions and emotional performance.
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--------------------------------------------------
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- The LLM may infer only small, visually supported secondary motions needed to make a vague request usable.
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- Do not infer new story events, new objects, new dialogue, major pose changes, off-screen movement, or interactions not supported by the image.
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- When the description conflicts with the image or preservation requirements, preserve the image and reduce the requested action to the closest feasible movement.
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AMBIGUITY RULES
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Carefully inspect the page and determine:
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- If the student gives a clear action and target, follow it.
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- If the action is clear but the target is vague, identify the most likely visible target from the image.
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- If the target is clear but the action is vague, choose minimal natural motion consistent with the current pose and expression.
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- If both target and action are vague, add only subtle ambient animation such as blinking, breathing, tiny ear or hair movement, gentle steam, or a small facial reaction.
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- If several interpretations are equally plausible, choose the one requiring the least visual change.
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- Never create a dramatic action merely to make the result more interesting.
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PRIORITY ORDER
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- panel layout
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1. Preserve the complete page and all panel boundaries.
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- reading order
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2. Preserve all printed text and graphic design exactly.
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- characters
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3. Preserve character and object identity.
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- clothing
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4. Perform the student's requested actions.
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- expressions
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5. Add only subtle, image-supported secondary motion.
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- poses
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- important objects
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- backgrounds
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- dialogue
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- captions
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- sound effects
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- signs
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- any visible text
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COMPOSITION REQUIREMENTS
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Interpret vague student requests using the visible page.
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- Keep the entire original page visible for the complete clip.
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- Treat the page as a locked canvas and each comic panel as an independent sealed stage.
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- Keep panel borders, gutters, margins, title text, captions, speech bubbles, dialogue, symbols, and decorative graphics completely stationary and unchanged.
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- Maintain the original framing, perspective, scale, proportions, colours, lighting, line work, texture, and illustration style.
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- Subjects must remain inside their original panels.
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- Motion in one panel must not affect any other panel.
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- Do not create transitions between panels.
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Examples:
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"The bear"
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→ identify the visible bear.
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"Animate the last panel"
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→ identify the final panel.
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"Make her smile"
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→ determine which visible female character is the intended target.
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If multiple interpretations are possible, choose the one requiring the least change.
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--------------------------------------------------
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SOURCE OF TRUTH
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--------------------------------------------------
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The comic page overrides everything.
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Preserve:
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- page layout
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- panel borders
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- gutters
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- framing
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- colours
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- illustration style
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- line art
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- lighting
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- perspective
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- character identity
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- clothing
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- props
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- speech bubbles
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- captions
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- all printed text
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Reduce impossible requests into the closest visually plausible motion rather than inventing new content.
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Never invent:
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- new characters
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- new dialogue
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- new objects
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- new panels
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- new story events
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- new poses that reveal unseen body parts
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- off-screen actions
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--------------------------------------------------
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PAGE PRESERVATION
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--------------------------------------------------
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Treat the comic page as a printed page lying perfectly flat.
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The page never bends, folds, ripples or transforms.
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Each panel is an independent animated window.
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Nothing crosses panel borders.
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Nothing exits its panel.
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Panel borders remain perfectly fixed.
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--------------------------------------------------
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CAMERA
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CAMERA
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--------------------------------------------------
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Use a completely locked camera.
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Use a completely locked camera.
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No crop, zoom, pan, tilt, roll, orbit, dolly, shake, reframing, parallax, page turn, depth extrusion, or perspective change.
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MOTION
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No:
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- Animate only actions requested by the student or minimal secondary motions clearly supported by the image.
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- Keep movement small, readable, smooth, and suitable for a short illustrated loop.
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- Prefer localized motion such as blinking, breathing, slight head turns, small hand gestures, ear movement, subtle facial reactions, steam, sparkles, or gently moving loose objects.
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- Respect the character's visible anatomy, pose, balance, and available space.
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- Preserve starting silhouettes and positions wherever possible.
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- Do not reveal hidden limbs or unseen sides of objects unless already visually implied.
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- Do not invent additional characters, props, dialogue, effects, or scene changes.
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- If no clear action is requested for a panel, keep that panel static unless a minimal ambient motion is necessary.
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- Begin from the exact source image and settle naturally close to the original composition by the end.
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TEXT INTEGRITY
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- zoom
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All existing words, numbers, punctuation, fonts, line breaks, speech bubbles, captions, signs, and clock faces must remain identical, sharp, legible, and motionless. Do not rewrite, morph, animate, duplicate, erase, or replace text.
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- pan
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- tilt
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- dolly
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- orbit
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- handheld movement
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- page turns
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- reframing
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- parallax
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- perspective shifts
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- depth extrusion
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- cinematic camera moves
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PROMPT SPECIFICITY
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The entire page remains visible throughout.
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The final video prompt should explicitly identify animated subjects by panel position and visible description, for example:
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- “in the upper-left panel, the brown bear”
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- “in the lower-right panel, the white rabbit wearing a red bow tie”
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Avoid ambiguous pronouns when more than one character is visible.
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OUTPUT RULES
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--------------------------------------------------
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Return valid JSON only.
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ANIMATION
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Do not include analysis, markdown, or commentary.
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--------------------------------------------------
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Schema:
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Only animate requested actions plus minimal natural secondary motion.
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{"video_prompt":"<single polished provider-ready prompt>"}
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Suitable motion includes:
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- blinking
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- breathing
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- subtle eye movement
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- gentle head movement
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- slight hand gestures
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- hair movement
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- ear movement
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- tails
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- clothing settling
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- steam
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- smoke
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- sparkles
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- subtle environmental movement
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Keep motion restrained.
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Respect existing poses.
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Maintain silhouettes.
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Do not exaggerate movement.
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Do not change composition.
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If no action is requested for a panel, leave it static unless a tiny ambient motion improves realism.
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The animation should naturally settle close to the original artwork by the end.
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--------------------------------------------------
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TEXT
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--------------------------------------------------
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Every visible piece of text must remain perfectly unchanged.
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This includes:
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- speech bubbles
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- captions
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- signs
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- clocks
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- labels
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- sound effects
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Never animate, morph, blur, erase, replace or regenerate text.
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--------------------------------------------------
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PROMPT WRITING
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--------------------------------------------------
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Write one polished Grok Imagine Video prompt.
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Describe animation panel-by-panel using explicit references such as:
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- upper-left panel
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- upper-right panel
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- centre panel
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- lower-left panel
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- lower-right panel
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Identify characters by visible appearance rather than ambiguous pronouns whenever multiple characters exist.
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The prompt should read naturally as instructions to Grok Imagine Video. Aim for around 60 words describing the very subtle movements to make. Make sure that each panel is independent of the others.
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--------------------------------------------------
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OUTPUT
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--------------------------------------------------
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Return JSON only.
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{
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"video_prompt": "<single Grok Imagine Video prompt>"
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}
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Reference in New Issue
Block a user